After the various choices I’d made were revealed to be ultimately meaningless, and since TWD compromised pretty heavily on being an actual adventure game in order to try and maintain the illusion of those choices, this left a pretty bad taste in my mouth – I never played episodes 4 or 5 as I didn’t want to play it as a game, and once you took away the “choice” I didn’t think it was too hot narratively speaking either. The answer is pretty simple: after doing a pretty stellar job of implementing a genuinely branching plotline and choices that felt like they really mattered, episode 3 of The Walking Dead revealed it all to be a sham as it hammered the reset button by killing off most of the characters who had been introduced in the previous two episodes. Or, indeed, any other Telltale adventure game.
You might be wondering why, after the relatively superlative review of episodes 1 & 2 of The Walking Dead on here three years ago, you never saw a followup review of episodes 3 through 5.